Media Product
Media usually refers to the means of communications that we use in our daily life. Media products are the tools we use to communicate a message to the masses.we can say that media products are the hard form of any message that can inform , persuade, influence and educate the people.
Media Product means any book, magazine or other publication, sound recording, video recording, software product, computer game, videogame, DVD, or other media product in any format
Media products are designed and produced in a wide variety of media forms. The construction of a media product is dependent on the style and genre of the product and the intended audience, location, context and time in which the product was created, produced, distributed, consumed and read by audiences. Media forms refer to technological means and channels by which the media is created, produced, distributed, consumed and read.
Media forms include:
• Moving image, for example film, television, video, animation
• Still image, for example photography
• Audio, for example radio, podcast
• Print, for example magazine, zine, comic, graphic novel, newspaper, poster
• Digital, for example online video and audio, streaming video and audio, podcast, magazine, comic, graphic novel, newspaper, video game, blog, website, app
• Convergent or hybridised media: the combination or joining of two or more media forms, such as photography and animation, print productions and a digital game, augmented and virtual reality products.
media products and the institutions that create them
a)public service, independent, multinational, cross media,
conglomerates, multi-media companies
Explanation
Media products are produced by Public services ,any independent , multinational, conglomerates or multi media companies.Media products are designed for certain audience, using the medium that fulfil the needs of the target audience. for instance if a media product is designed for social media consumers then the apps and softwares would be used for creating product for them instead of using any traditional source like newspaper etc
b)Media products can be fiction, non-fiction, magazines, newspapers, comics,
documentaries, children’s programmes, dramas, comedies,
news, light entertainment, radio programmes, films,
animation, advertisements
b)Media products can be fiction, non-fiction, magazines, newspapers, comics,
documentaries, children’s programmes, dramas, comedies,
news, light entertainment, radio programmes, films,
animation, advertisements
c) Media products are produce to compete direct competitors, advantages/disadvantages over
competition
Why we use Media products
purpose: Media products are used to educate, entertain and inform people , they are used to sell products, and also used to promote brand
• genre – according to the needs we can use print (e.g. fiction/non-fiction, special interest,
gender specific)
audio/audio-visual (e.g. action, adventure, comedy, science
fiction, musicals)
• print content: news, features, media terminology (e.g.
mastheads, by-lines), adverts, regular columns
audio/audio-visual content: narrative structure, camera
shots/angles/ movement, editing, sound, mise-en-scène,
special effects, sound effects, dialogue, music, etc.
• meaning: Media products can be simple and used for direct messagws as well as symbolic means created through elements (e.g. colour, language,
text, images; music, lighting, stars, props, costumes)
created through semiotics (e.g. connotation, denotation,
signification, iconography, anchorage)
created through techniques (e.g. print: cropping, sizing,
use of captions, choice of fonts;
audio/audio-visual: use of camera techniques, editing,
sound)
• production process of media product.
If print: (e.g. pre-production- content, flat planning,
commissioning; production – write articles, mastheads;
post-production – editing, sub editing, production)
audio/audio-visual: (e.g. pre-production – e.g. script
development, story boarding, production – filming,
recording, post-production – editing)
relationship between media
products and their target audience
• Media products targets audience by age, gender, spending power, interests, needs of
audience/consumer, demographics, lifestyle
• use of audience related elements such as soundtracks,
colours, imagery, celebrities etc.
how media products are distributed
and promoted
a) retail outlets, television networks, cinemas, radio stations,
internet, local, regional, national, international, location,
accessibility
b) trailers, websites, billboards, posters, advertisements, cross
media.
Effect of media products
The help people to Understand ethical, legal, and regulatory issues
Media products have direct influence on individuals/mass audiences,
competition
Why we use Media products
purpose: Media products are used to educate, entertain and inform people , they are used to sell products, and also used to promote brand
• genre – according to the needs we can use print (e.g. fiction/non-fiction, special interest,
gender specific)
audio/audio-visual (e.g. action, adventure, comedy, science
fiction, musicals)
• print content: news, features, media terminology (e.g.
mastheads, by-lines), adverts, regular columns
audio/audio-visual content: narrative structure, camera
shots/angles/ movement, editing, sound, mise-en-scène,
special effects, sound effects, dialogue, music, etc.
• meaning: Media products can be simple and used for direct messagws as well as symbolic means created through elements (e.g. colour, language,
text, images; music, lighting, stars, props, costumes)
created through semiotics (e.g. connotation, denotation,
signification, iconography, anchorage)
created through techniques (e.g. print: cropping, sizing,
use of captions, choice of fonts;
audio/audio-visual: use of camera techniques, editing,
sound)
• production process of media product.
If print: (e.g. pre-production- content, flat planning,
commissioning; production – write articles, mastheads;
post-production – editing, sub editing, production)
audio/audio-visual: (e.g. pre-production – e.g. script
development, story boarding, production – filming,
recording, post-production – editing)
relationship between media
products and their target audience
• Media products targets audience by age, gender, spending power, interests, needs of
audience/consumer, demographics, lifestyle
• use of audience related elements such as soundtracks,
colours, imagery, celebrities etc.
how media products are distributed
and promoted
a) retail outlets, television networks, cinemas, radio stations,
internet, local, regional, national, international, location,
accessibility
b) trailers, websites, billboards, posters, advertisements, cross
media.
Effect of media products
The help people to Understand ethical, legal, and regulatory issues
Media products have direct influence on individuals/mass audiences,
media products can positivly effects people such as setting
good roles models,and also have some negative effects such as copycat , projection of violence,
theoretical models of audience behaviour (e.g. active/
passive theories)
b) It can effect individualy on people, social groups, issues (such as racism,
sexism), stereotypes, etc.
c) legal: e.g. copyright, performing rights, royalties, etc.
ethical: e.g. accuracy, offensive material, sensationalism,
chequebook journalism, privacy, censorship, public right to
know, etc.
d) Press Complaints Commission or relevant press regulator,
Advertising Standards Authority, Ofcom, British Board of
Film Classification, self-regulation.
influence on individuals/mass audiences,
good roles models,and also have some negative effects such as copycat , projection of violence,
theoretical models of audience behaviour (e.g. active/
passive theories)
b) It can effect individualy on people, social groups, issues (such as racism,
sexism), stereotypes, etc.
c) legal: e.g. copyright, performing rights, royalties, etc.
ethical: e.g. accuracy, offensive material, sensationalism,
chequebook journalism, privacy, censorship, public right to
know, etc.
d) Press Complaints Commission or relevant press regulator,
Advertising Standards Authority, Ofcom, British Board of
Film Classification, self-regulation.
influence on individuals/mass audiences,
positive effects
(e.g. good roles models), negative effects such as copycat
violence,
chequebook journalism, privacy, censorship, public right to
know, etc.
(e.g. good roles models), negative effects such as copycat
violence,
chequebook journalism, privacy, censorship, public right to
know, etc.
Example
there was a time when Taliban used dvds for projection of their violent crimes in order to terrorise or threat people. They use to share videos on social media in which they brutally beheading people in gatherings etc.such videos have so powerful impact on peopel mind that people think of them as a symbol of teŕroism. On the other hand social media app were used to spread awareness as well. Governmen organizations are using different tools like videos , images, applications to convey the message of dos and donts about this covid 19 pandemic .
For inquiry /suggestion plz comment below visit our political blog https://raiyaykidahi.blogspot.com
For inquiry /suggestion plz comment below visit our political blog https://raiyaykidahi.blogspot.com
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